|Posted: 02 June 2005 at 16:35 | IP Logged
The DPR file is the file with the main code, and the other 5 are supporting file.
I removed the ShipUnit.pas from the include list.
Some good news:
I managed to fix the exit problem. I decided to restart from scratch and I opened a collision test demo supplied with the engine. From there I slowly added the original NemesisM code. The exit problem is now fixed, It probably had something to do wit my use of the draw engine.
Now I'm faced with a new problem (of course):
On every refresh a couple of pink pixels appear near each ship sprite. I have put the transparency color of each pixel to this shade of pink (which game doesn't?). This problem is quite new, but I think I can fix this one.
There was another shooter demo provided with JEDI-SDL. I think I'll try that one next. If that doesn't work there's something really wrong with me and the engine ;)