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Subject Topic: Nemesis clone in Delphi Post ReplyPost New Topic
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Joined: 05 November 2002
Location: Spain
Posts: 3135
Posted: 02 June 2005 at 15:09 | IP Logged Quote Popolon


I've tried today to examine the code of Nemesis, however, I've not found the main file. There are only 5 .pas files on the ZIP:
- Logger.pas
- SDL.pas
- SDL_Image.pas
- SDLSprites.pas
- ShipUnit.pas

ovbiously, the 4 fisr ones are the JEDI-SDL modules, and only the 5th one is created by you. Is there any missing .pas file?

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Joined: 16 May 2005
Posts: 13
Posted: 02 June 2005 at 16:35 | IP Logged Quote Smotsholle

The DPR file is the file with the main code, and the other 5 are supporting file.

I removed the ShipUnit.pas from the include list.

Some good news:
I managed to fix the exit problem. I decided to restart from scratch and I opened a collision test demo supplied with the engine. From there I slowly added the original NemesisM code. The exit problem is now fixed, It probably had something to do wit my use of the draw engine.

Now I'm faced with a new problem (of course):
On every refresh a couple of pink pixels appear near each ship sprite. I have put the transparency color of each pixel to this shade of pink (which game doesn't?). This problem is quite new, but I think I can fix this one.

There was another shooter demo provided with JEDI-SDL. I think I'll try that one next. If that doesn't work there's something really wrong with me and the engine ;)

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